{"id":161,"date":"2012-12-19T21:54:53","date_gmt":"2012-12-20T05:54:53","guid":{"rendered":"http:\/\/martinecker.com\/martincodes\/?p=161"},"modified":"2012-12-19T21:54:53","modified_gmt":"2012-12-20T05:54:53","slug":"cool-link-stash-november-december-2012","status":"publish","type":"post","link":"http:\/\/martinecker.com\/martincodes\/cool-link-stash-november-december-2012\/","title":{"rendered":"Cool Link Stash, November\/December 2012"},"content":{"rendered":"<h4>C++<\/h4>\n<p>Scott Meyers has a new article up on his blog on <a href=\"http:\/\/scottmeyers.blogspot.com\/2012\/11\/on-superfluousness-of-stdmove.html\" target=\"_blank\">the distinction between std::move and std::forward and their use in move constructors<\/a>.<\/p>\n<p><a href=\"http:\/\/graphics.stanford.edu\/~seander\/bithacks.html\" target=\"_blank\">Bit Twiddling hacks<\/a> is a great and pretty long compilation of trickery with regards to manipulating bits directly.<\/p>\n<p><a href=\"http:\/\/www.chaiscript.com\/\" target=\"_blank\">ChaiScript<\/a> is an ECMAScript\/JavaScript-inspired scripting language for embedding in C++ programs.<\/p>\n<p><a href=\"http:\/\/viennacl.sourceforge.net\/\" target=\"_blank\">ViennaCL<\/a> is an open source C++ computing library for scientific computing (mostly for solving linear systems) with multiple backends for CUDA, OpenCL, and OpenMP.<\/p>\n<p>Andrey Sinyakov posted some <a href=\"http:\/\/www.slideshare.net\/adankevich\/c11-15621074\" target=\"_blank\">great, introductory slides on new C++11 features<\/a>. It's a pretty good whirlwind tour of the new standard.<\/p>\n<p><\/p>\n<h4>Maths<\/h4>\n<p><a href=\"http:\/\/acko.net\/files\/fullfrontal\/fullfrontal\/slides-net\/\" target=\"_blank\">Making Things with Maths<\/a> is a fantastic, dynamic HTML5 slide set on using mathematics to procedurally create cool stuff. This is a truly awesome set of slides. Highly recommended!<\/p>\n<p>I\u00f1igo Quilez, of demoscene fame but now working at Pixar, gives some insights into the <a href=\"http:\/\/www.youtube.com\/watch?feature=player_embedded&v=EnaA9ZRPXiE\" target=\"_blank\">procedurally generated moss in the Pixar movie Brave<\/a>.<\/p>\n<p><a href=\"http:\/\/natureofcode.com\/\" target=\"_blank\">The Nature of Code<\/a> by Daniel Shiffman is an excellent resource to learn about the mathematical principles often found in nature. It uses Processing.js and contains lots of cool dynamic and interactive demos.<\/p>\n<p>This page on <a href=\"http:\/\/msl.cs.uiuc.edu\/rrt\/index.html\" target=\"_blank\">Rapidly-exploring Random Trees<\/a> is a great resource on an interesting algorithm to explore paths in nonconvex high-dimensional spaces. Pretty interesting technique. I found this via a reference from Casey Muratori's post in his post on The Witness blog on <a href=\"http:\/\/the-witness.net\/news\/2012\/12\/mapping-the-islands-walkable-surfaces\/\" target=\"_blank\">Mapping the Island's Walkable Surfaces<\/a>.<\/p>\n<p><\/p>\n<h4>Graphics<\/h4>\n<p>Sean Barrett wrote a great article on <a href=\"http:\/\/nothings.org\/gamedev\/ssao\/\" target=\"_blank\">Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion<\/a>. I think we should move past SSAO as an industry. Unfortunately, I don't really see yet how we can replace it except for with expensive options like voxel cone tracing that might not be feasible for all games on next-gen consoles.<\/p>\n<p>Here's a cool <a href=\"http:\/\/data.redplant.de\/webgl\/deferred\/spot\/deferred_arealight.html\" target=\"_blank\">deferred area lights demo<\/a> implemented in WebGL\/three.js. It's based on <a href=\"http:\/\/www.gamedev.net\/topic\/552315-glsl-area-light-implementation\/\" target=\"_blank\">an older post on the gamedev.net forums<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>C++ Scott Meyers has a new article up on his blog on the distinction between std::move and std::forward and their use in move constructors. Bit Twiddling hacks is a great and pretty long compilation of trickery with regards to manipulating &hellip; <a href=\"http:\/\/martinecker.com\/martincodes\/cool-link-stash-november-december-2012\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_mi_skip_tracking":false,"footnotes":""},"categories":[9],"tags":[],"class_list":["post-161","post","type-post","status-publish","format-standard","hentry","category-cool-link-stash"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.12 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Cool Link Stash, November\/December 2012 - Martin Codes<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/martinecker.com\/martincodes\/cool-link-stash-november-december-2012\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Cool Link Stash, November\/December 2012 - Martin Codes\" \/>\n<meta property=\"og:description\" content=\"C++ Scott Meyers has a new article up on his blog on the distinction between std::move and std::forward and their use in move constructors. 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