{"id":235,"date":"2013-05-06T08:15:54","date_gmt":"2013-05-06T15:15:54","guid":{"rendered":"http:\/\/martinecker.com\/martincodes\/?p=235"},"modified":"2013-11-17T19:13:28","modified_gmt":"2013-11-18T03:13:28","slug":"cool-link-stash-april-2013","status":"publish","type":"post","link":"http:\/\/martinecker.com\/martincodes\/cool-link-stash-april-2013\/","title":{"rendered":"Cool Link Stash, April 2013"},"content":{"rendered":"<p>I don't have a lot of links for April because I was pretty busy getting married \ud83d\ude1b<br \/>\nNevertheless, here are some links to stuff I had time to check out:<\/p>\n<h4>Graphics<\/h4>\n<p>Some interesting research to be published at Eurographics 2013 on automatically creating locomotion controllers for biped, triped, or quadruped animals can be found in the paper titled <a href=\"http:\/\/grail.cs.washington.edu\/projects\/animal-locomotion-controllers\/\" target=\"_blank\">Animal Locomotion Controllers from Scratch<\/a> by Kevin Wampler, Jovan Popovic, and Zoran Popovic.<\/p>\n<p>RenderingPipeline.com has a great post with lots of links to <a href=\"http:\/\/renderingpipeline.com\/graphics-literature\/low-level-gpu-documentation\/\" target=\"_blank\">Low-Level GPU Documentation<\/a>. Useful stuff for any graphics engineer.<\/p>\n<p>The Distant Souls development blog has <a href=\"http:\/\/distantsoulsdev.blogspot.com\/2013\/05\/gcns-performance-tips-26-to-50-from.html\" target=\"_blank\">another good write-up of the remaining GCN performance tips posted by Nick Thibieroz on Twitter<\/a>.<\/p>\n<p>Ke-Sen Huang's <a href=\"http:\/\/kesen.realtimerendering.com\/sig2013.html\" target=\"_blank\">page of SIGGRAPH 2013 papers<\/a> has gotten quite full in the last few weeks. Lots of interesting new papers to read.<\/p>\n<p><\/p>\n<h4>Other<\/h4>\n<p>Niklas Frykholm gave a talk at GDC 2013 on <a href=\"http:\/\/bitsquid.se\/presentations\/collaboration.pdf\" target=\"_blank\">how to work collaboratively on creating assets for a game<\/a>. The main takeaway is that you should have a simple asset format that gives each object a GUID and stores simple key-value properties so that these asset files can be auto-merged via a semantic merge tool that understands the format. It's a great idea and I've worked on engines that did exactly what he proposes. I really wish the Unity engine would do this better with its text-based asset format. It would be nice if there was a semantic merge tool available for it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I don't have a lot of links for April because I was pretty busy getting married \ud83d\ude1b Nevertheless, here are some links to stuff I had time to check out: Graphics Some interesting research to be published at Eurographics 2013 &hellip; <a href=\"http:\/\/martinecker.com\/martincodes\/cool-link-stash-april-2013\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_mi_skip_tracking":false,"footnotes":""},"categories":[9],"tags":[],"class_list":["post-235","post","type-post","status-publish","format-standard","hentry","category-cool-link-stash"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.12 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Cool Link Stash, April 2013 - Martin Codes<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/martinecker.com\/martincodes\/cool-link-stash-april-2013\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Cool Link Stash, April 2013 - Martin Codes\" \/>\n<meta property=\"og:description\" content=\"I don&#039;t have a lot of links for April because I was pretty busy getting married \ud83d\ude1b Nevertheless, here are some links to stuff I had time to check out: Graphics Some interesting research to be published at Eurographics 2013 &hellip; 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